// Use this for initialization
 void Start()
 {
     for (int i = 0; i < numberOfTurrets; i++)
     {
         turrets[i] = InstantiateOnPlanet.DoInstantiate(turretPrefab, planet);
         turrets[i].Translate(new Vector3(0, -0.3f, -2));
     }
 }
Beispiel #2
0
 void Start()
 {
     PlanetAttackState.instance.BuildingDestroyed += RemoveBuilding;
     for (int i = 0; i < numberOfBuildings; i++)
     {
         int randnum = Random.Range(0, buildingprefabs.Length);
         print(randnum);
         buildings[i] = InstantiateOnPlanet.DoInstantiate(buildingprefabs[randnum], planet);
     }
 }