예제 #1
0
 // Start is called before the first frame update
 void Start()
 {
     //reference intant tracker controller
     trackerController = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>();
     //disable the grid when rain got instantiated
     trackerController._gridRenderer.enabled = false;
 }
예제 #2
0
    // Start is called before the first frame update
    void Start()
    {
        ITCs = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>();
        GameObject curModel = this.gameObject;

        ITCs._activeModels.Add(curModel);
    }
예제 #3
0
 // Start is called before the first frame update
 void Start()
 {
     //PopulateList();
     buttonParent      = GameObject.Find("Buttons Parent");
     buttonDock        = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>();
     furnitureButton   = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>();
     weatherButtons    = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>();
     VehicleButton     = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>();
     AnimalButton      = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>();
     SolarSystemButton = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>();
 }
예제 #4
0
    // Start is called before the first frame update
    void Start()
    {
        //reference intant tracker controller
        trackerController = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>();
        // ref to  rain button
        buttonParent = GameObject.Find("Buttons Parent");

        //disable the grid when rain got instantiated
        trackerController._gridRenderer.enabled = false;
        buttonParent.SetActive(false);
    }
    // Start is called before the first frame update
    void Start()
    {
        activeObjects = new List <GameObject>();
        if (isLocalPlayer == false)
        {
            return;
        }

        isTracking      = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>();
        isOnDrag        = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>();
        spawnPrefab     = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>();
        receiveModel    = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>();
        _moveController = GameObject.Find("Controller").gameObject.GetComponent <MoveController>();
        ITC             = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>();
        SC = GameObject.Find("Controller").gameObject.GetComponent <ScaleController>();
        RC = GameObject.Find("Controller").gameObject.GetComponent <Rotate>();
    }
예제 #6
0
 // Start is called before the first frame update
 void Start()
 {
     _controller = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>();
     //Debug.Log("start!");
 }
예제 #7
0
 private void Start()
 {
     _controller = GetComponent <InstantTrackingController>();
 }
예제 #8
0
    //private GameObject ButtonsParent;

    // Use this for initialization
    void Start()
    {
        trackerScript = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController> ();
        trackerScript._gridRenderer.enabled = false;
    }