// Start is called before the first frame update void Start() { //reference intant tracker controller trackerController = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>(); //disable the grid when rain got instantiated trackerController._gridRenderer.enabled = false; }
// Start is called before the first frame update void Start() { ITCs = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>(); GameObject curModel = this.gameObject; ITCs._activeModels.Add(curModel); }
// Start is called before the first frame update void Start() { //PopulateList(); buttonParent = GameObject.Find("Buttons Parent"); buttonDock = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>(); furnitureButton = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>(); weatherButtons = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>(); VehicleButton = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>(); AnimalButton = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>(); SolarSystemButton = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>(); }
// Start is called before the first frame update void Start() { //reference intant tracker controller trackerController = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>(); // ref to rain button buttonParent = GameObject.Find("Buttons Parent"); //disable the grid when rain got instantiated trackerController._gridRenderer.enabled = false; buttonParent.SetActive(false); }
// Start is called before the first frame update void Start() { activeObjects = new List <GameObject>(); if (isLocalPlayer == false) { return; } isTracking = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>(); isOnDrag = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>(); spawnPrefab = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>(); receiveModel = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>(); _moveController = GameObject.Find("Controller").gameObject.GetComponent <MoveController>(); ITC = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>(); SC = GameObject.Find("Controller").gameObject.GetComponent <ScaleController>(); RC = GameObject.Find("Controller").gameObject.GetComponent <Rotate>(); }
// Start is called before the first frame update void Start() { _controller = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController>(); //Debug.Log("start!"); }
private void Start() { _controller = GetComponent <InstantTrackingController>(); }
//private GameObject ButtonsParent; // Use this for initialization void Start() { trackerScript = GameObject.Find("Controller").gameObject.GetComponent <InstantTrackingController> (); trackerScript._gridRenderer.enabled = false; }