public static bool Load(UInt32 id, UInt32 characterID, ModelType model_type, string name, Vector3 position) { if (Instances.Count() >= Max) { return(false); } if (Instances.ContainsKey(id)) { return(false); } GameObject prefab; if (ObjectManager.PlayerModels.TryGetValue(model_type, out prefab)) { var character = UnityEngine.Object.Instantiate(ObjectManager.PlayerModels[model_type]) .AddComponent <Character>() .Initialize <ClientActor>(characterID, name); character.transform.position = position; Instances[id] = new Client(id, character); } return(true); }
public Double ParenthoodScoreAgainst(NodeGraphTemplateCandidate other) { Int32 instanceParenthoods = 0; foreach (NodeGraph instance in Instances) { String path = instance.path; if (other.Instances.Any(x => x.path.StartsWith(path))) { instanceParenthoods++; } } Double parentHoodScore = Instances.Count().GetRatio(instanceParenthoods); return(parentHoodScore); }
public NdfObject CreateInstanceOf(NdfClass cls, bool isTopLevelInstance = true) { var newId = (uint)Instances.Count(); var inst = new NdfObject { Class = cls, Id = newId }; AddEmptyProperties(inst); Instances.Add(inst); if (isTopLevelInstance) { TopObjects.Add(inst.Id); inst.IsTopObject = true; } return(inst); }