public override void Init() { SetName("normal"); refObject = CreateIO <Input_UnityEngine_RaycastHit>(); getter = CreateIO <Output_UnityEngine_Vector3>(); }
public override void Init() { SetName("barycentricCoordinate"); refObject = CreateIO <Input_UnityEngine_RaycastHit>(); getter = CreateIO <Output_UnityEngine_Vector3>(); }
public override void Init() { SetName("distance"); refObject = CreateIO <Input_UnityEngine_RaycastHit>(); getter = CreateIO <Output_System_Single>(); }