public override void Init() { SetName("tag"); refObject = CreateInput <Input_UnityEngine_Component, UnityEngine.Component>(new UnityEngine.Component()); setter = CreateIO <Input_System_String>(); getter = CreateIO <Output_System_String>(); }
public override void Init() { SetName("Component"); valueOutput = CreateIO <Output_UnityEngine_Component>(); valueInput = CreateIO <Input_UnityEngine_Component>(); }