public override void Init()
 {
     SetName("tag");
     refObject = CreateInput <Input_UnityEngine_Component, UnityEngine.Component>(new UnityEngine.Component());
     setter    = CreateIO <Input_System_String>();
     getter    = CreateIO <Output_System_String>();
 }
 public override void Init()
 {
     SetName("Component");
     valueOutput = CreateIO <Output_UnityEngine_Component>();
     valueInput  = CreateIO <Input_UnityEngine_Component>();
 }