public override void Init() { SetName("Min"); a = CreateIO <Input_System_Int32>(); b = CreateIO <Input_System_Int32>(); returnVar = CreateIO <Output_System_Int32>(); }
public override void Init() { animator = CreateIO <Input_UnityEngine_Animator>(); animatorLayer = CreateIO <Input_System_Int32>(); animationClip = CreateIO <Input_UnityEngine_AnimationClip>(); child = CreateTreeOutput(); }
public override void Init() { SetName("Range"); min = CreateIO <Input_System_Int32>(); max = CreateIO <Input_System_Int32>(); returnVar = CreateIO <Output_System_Int32>(); }
public override void Init() { SetName("Int32"); valueOutput = CreateIO <Output_System_Int32>(); valueInput = CreateIO <Input_System_Int32>(); }
public override void Init() { child = CreateTreeOutput(); repetitions = CreateIO <Input_System_Int32>(); }
public override void Init() { SetName("LayerToName"); layer = CreateIO <Input_System_Int32>(); returnVar = CreateIO <Output_System_String>(); }