public override void Init()
 {
     SetName("Min");
     a         = CreateIO <Input_System_Int32>();
     b         = CreateIO <Input_System_Int32>();
     returnVar = CreateIO <Output_System_Int32>();
 }
예제 #2
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 public override void Init()
 {
     animator      = CreateIO <Input_UnityEngine_Animator>();
     animatorLayer = CreateIO <Input_System_Int32>();
     animationClip = CreateIO <Input_UnityEngine_AnimationClip>();
     child         = CreateTreeOutput();
 }
예제 #3
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 public override void Init()
 {
     SetName("Range");
     min       = CreateIO <Input_System_Int32>();
     max       = CreateIO <Input_System_Int32>();
     returnVar = CreateIO <Output_System_Int32>();
 }
예제 #4
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 public override void Init()
 {
     SetName("Int32");
     valueOutput = CreateIO <Output_System_Int32>();
     valueInput  = CreateIO <Input_System_Int32>();
 }
예제 #5
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 public override void Init()
 {
     child       = CreateTreeOutput();
     repetitions = CreateIO <Input_System_Int32>();
 }
예제 #6
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 public override void Init()
 {
     SetName("LayerToName");
     layer     = CreateIO <Input_System_Int32>();
     returnVar = CreateIO <Output_System_String>();
 }