public override void Init()
 {
     SetName("Min");
     a         = CreateIO <Input_System_Int32>();
     b         = CreateIO <Input_System_Int32>();
     returnVar = CreateIO <Output_System_Int32>();
 }
Example #2
0
 public override void Init()
 {
     animator      = CreateIO <Input_UnityEngine_Animator>();
     animatorLayer = CreateIO <Input_System_Int32>();
     animationClip = CreateIO <Input_UnityEngine_AnimationClip>();
     child         = CreateTreeOutput();
 }
Example #3
0
 public override void Init()
 {
     SetName("Range");
     min       = CreateIO <Input_System_Int32>();
     max       = CreateIO <Input_System_Int32>();
     returnVar = CreateIO <Output_System_Int32>();
 }
Example #4
0
 public override void Init()
 {
     SetName("Int32");
     valueOutput = CreateIO <Output_System_Int32>();
     valueInput  = CreateIO <Input_System_Int32>();
 }
Example #5
0
 public override void Init()
 {
     child       = CreateTreeOutput();
     repetitions = CreateIO <Input_System_Int32>();
 }
Example #6
0
 public override void Init()
 {
     SetName("LayerToName");
     layer     = CreateIO <Input_System_Int32>();
     returnVar = CreateIO <Output_System_String>();
 }