public override void Move(CharacterController controller, Transform transform) { rotateDirection.Set(InputRotateX.SetFloat(), InputRotateY.SetFloat(), InputRotateZ.SetFloat()); transform.Rotate(rotateDirection); moveDirection.Set(InputX.SetFloat(), InputY.SetFloat(), InputZ.SetFloat()); //changed y from InputY.SetFloat() if (!controller.isGrounded) { moveDirection.y -= gravity * Time.deltaTime; // Debug.Log("Gravity!" + moveDirection.y); } moveDirection = transform.TransformDirection(moveDirection); if (moveSpeedMultiplier != null) { moveDirection *= speed * moveSpeedMultiplier.FloatValue; } else { moveDirection *= speed; } if (JumpInput.SetFloat() != 0) { moveDirection.y = JumpInput.SetFloat(); } //Debug.Log(moveDirection); controller.Move(moveDirection * Time.deltaTime); }
public override void Move(CharacterController controller, Transform transform) { if (controller.isGrounded) { moveDirection.Set(InputX.SetFloat(), InputY.SetFloat(), InputZ.SetFloat()); moveDirection = transform.TransformDirection(moveDirection); moveDirection *= speed; //moveDirection.y = JumpInput.SetFloat(); } moveDirection.y -= gravity * Time.deltaTime; controller.Move(moveDirection * Time.deltaTime); }
public override void Move(CharacterController controller, Transform transform) { if (!controller.isGrounded) { moveDirection.y -= gravity * Time.deltaTime; } rotateDirection.Set(InputRotateX.SetFloat(), InputRotateY.SetFloat(), InputRotateZ.SetFloat()); transform.Rotate(rotateDirection); moveDirection.Set(InputX.SetFloat(), InputY.SetFloat(), InputZ.SetFloat()); moveDirection = transform.TransformDirection(moveDirection); moveDirection *= speed; if (JumpInput.SetFloat() != 0) { moveDirection.y = JumpInput.SetFloat(); } //Debug.Log(moveDirection); controller.Move(moveDirection * Time.deltaTime); }