static void Dispatch(NetworkState status) { if (status == NetworkState.Connected) { s_isConnect = true; } else { s_isConnect = false; } InputNetworkEventProxy.DispatchStatusEvent(status); }
static void Dispatch(NetworkState status) { InputNetworkEventProxy.DispatchStatusEvent(status); if (status == NetworkState.Connected) { startSendHeatBeat = true; } else { startSendHeatBeat = false; } }
static void Dispatch(NetworkState status) { InputNetworkEventProxy.DispatchStatusEvent(status); }