private void Update() { //////////////// TEST //////////////////// //if (ForDebug) //{ // if (Input.GetMouseButtonDown(0)) // { // Vector2 ScreenPos = Camera.main.ScreenToWorldPoint(Input.mousePosition); // ScreenPos.x *= 100; // ScreenPos.y *= 100; // m_Listener.ValueSet(new Vector2Int(0, (int)TouchPhase.Began), ScreenPos); // } // else if (Input.GetMouseButtonUp(0)) // { // Vector2 ScreenPos = Camera.main.ScreenToWorldPoint(Input.mousePosition); // ScreenPos.x *= 100; // ScreenPos.y *= 100; // m_Listener.ValueSet(new Vector2Int(0, (int)TouchPhase.Moved), ScreenPos); // } //} //////////////////////////////////////////// int count = Input.touchCount; // 터치 횟수 저장 if (count == 0) { TouchDebug.text = null; TouchDebug.text += "null"; return; } for (int i = 0; i < count; i++) { Touch touch = Input.GetTouch(i); int id = touch.fingerId; // 손가락 ID 정보 저장 Vector2 ScreenPos = Camera.main.ScreenToWorldPoint(touch.position); ScreenPos.x *= 100; ScreenPos.y -= Camera.main.transform.position.y - 6.4f; ScreenPos.y *= 100; //디버그 if (ForDebug) { TouchDebug.text = null; TouchDebug.text += "ID:" + id + "i:" + i + "pos:" + ScreenPos.x + ", " + ScreenPos.y + "pha:" + (int)touch.phase; } //상태에 따라 이벤트 호출 m_Listener.ValueSet(new Vector2Int(id, (int)touch.phase), ScreenPos); } }