private void Update() { if (countdown > 0) { countdown -= Time.deltaTime; } else { selectLvlCanvas.SetActive(true); EventSystem.current.SetSelectedGameObject(selectLevel); gameObject.SetActive(false); } for (int i = 0; i < allInputs.Length; i++) { input = allInputs[i]; if (input.StartButtonPress() && !inputsPressed[i]) { inputsPressed[i] = true; playerImages[i].SetActive(true); GameManager.Singleton.AddCantPlayers(1); } } }