private void ShowInputForm(InputFieldForm inputForm) { var formModel = new InputFieldFormModel { InputFieldName = _inputFieldName, UserInput = _inputField.text, InputType = _inputType }; inputForm.ApplyModel(formModel); inputForm.Show(OnEndInputEdit); }
public void SetInputForm(InputFieldForm form) { currentState = State.NotValidated; InputForm = form; base.gameObject.SetActive(!HideSubmitButton); }