private void ShowInputForm(InputFieldForm inputForm)
        {
            var formModel = new InputFieldFormModel
            {
                InputFieldName = _inputFieldName,
                UserInput      = _inputField.text,
                InputType      = _inputType
            };

            inputForm.ApplyModel(formModel);
            inputForm.Show(OnEndInputEdit);
        }
 public void SetInputForm(InputFieldForm form)
 {
     currentState = State.NotValidated;
     InputForm    = form;
     base.gameObject.SetActive(!HideSubmitButton);
 }