public override void Update(Delta delta) { if (Actions.Count == Battle.PlayerParty.Count) { Finish(); return; } inputButtonListener.Update(delta); }
public override void Update(Delta delta) { if (isEnemy || PotentialTarget == null || thinkAction.Type == ThinkActionType.None || thinkAction.Type == ThinkActionType.Defend) { Finish(); return; } inputButtonListener.Update(delta); }
public override void Update(Delta delta) { if (BattleStateRenderer.FadeInFinished) { inputButtonListener.Update(delta); if (Input.AnyActionButton()) { Finish(); } } }
public override void Update(Delta delta) { inputButtonListener.Update(delta); }