public IEnumerator LaunchChallenge() { MiniGameScript.Instance.gameObject.SetActive(true); yield return(new WaitForSeconds(0.1f)); _serieOfKeysStr = ""; for (int i = 0; i < _numberOfKeys; i++) { int unicode = Random.Range(97, 123); char character = (char)unicode; string key = character.ToString(); if (i == 0 || !_serieOfKeysStr.Contains(key)) { //_currentSerieOfKeys.Push(key); _serieOfKeysStr += key; } else { i--; } } _inputAction.ApplyBindingOverride("<Keyboard>/#(" + _serieOfKeysStr[0] + ")"); _challengeIsPlaying = true; MiniGameScript.Instance.SetInfoText("Press the serie of key in the correct order !"); MiniGameScript.Instance.SetProgress(0); MiniGameScript.Instance.SetGameKeys(_serieOfKeysStr); }
private void Awake() { InputAction move = inputActionAsset.FindAction("Move"); InputBinding touchMoveBinding = new InputBinding { overrideProcessors = "ScaleVector2(x=" + movementSpeed * touchSpeedMultiplier + ",y=" + movementSpeed * touchSpeedMultiplier + ")" }; InputBinding gamepadMoveBinding = new InputBinding { overrideProcessors = "ScaleVector2(x=" + movementSpeed * gamepadSpeedMultiplier + ",y=" + movementSpeed * gamepadSpeedMultiplier + ")" }; InputBinding keyboardMoveBinding = new InputBinding { overrideProcessors = "ScaleVector2(x=" + movementSpeed * keyboardSpeedMultiplier + ",y=" + movementSpeed * keyboardSpeedMultiplier + ")" }; move.ApplyBindingOverride(0, gamepadMoveBinding); move.ApplyBindingOverride(1, touchMoveBinding); move.ApplyBindingOverride(2, keyboardMoveBinding); //TODO Change this if you change order in input action asset. }
public IEnumerator LaunchChallenge() { MiniGameScript.Instance.gameObject.SetActive(true); yield return(new WaitForSeconds(0.1f)); int unicode = Random.Range(97, 123); char character = (char)unicode; string key = character.ToString(); _keysToAlternate[0] = key; int secondUnicode = Random.Range(97, 123); while (secondUnicode == unicode) { secondUnicode = Random.Range(97, 123); } character = (char)secondUnicode; key = character.ToString(); _keysToAlternate[1] = key; Debug.Log("Challenge Keys to Alternate: " + _keysToAlternate[0] + " / " + _keysToAlternate[1]); _inputAction.ApplyBindingOverride("<Keyboard>/#(" + _keysToAlternate[0] + ")"); _challengeIsPlaying = true; MiniGameScript.Instance.SetInfoText("Alternate between both keys " + _goalOfRepetition + " times !"); MiniGameScript.Instance.SetProgress(0); MiniGameScript.Instance.SetGameKeys(_keysToAlternate[0] + _keysToAlternate[1]); MiniGameScript.Instance.SetCounterText(_goalOfRepetition.ToString()); }
void RemapButtonClicked(string name, int bindingIndex = 0) { m_Button.enabled = false; m_Text.text = "Press button/stick for " + name; m_RebindOperation?.Dispose(); m_RebindOperation = m_Action.PerformInteractiveRebinding() .WithControlsExcluding("<Mouse>/position") .WithControlsExcluding("<Mouse>/delta") .OnMatchWaitForAnother(0.1f) .OnComplete(operation => ButtonRebindCompleted()); if (m_CompositeBindingIndices != null) { m_RebindOperation = m_RebindOperation .OnComputeScore((x, y) => ScoreFunc(m_CompositeType, x, y)) .OnGeneratePath(x => { if (!ControlMatchesCompositeType(x, m_CompositeType)) { m_IsUsingComposite = true; } else { m_IsUsingComposite = false; } return(null); }) .OnApplyBinding((x, path) => { if (m_IsUsingComposite) { m_Action.ApplyBindingOverride(m_DefaultBindingIndex, ""); m_Action.ApplyBindingOverride( bindingIndex != m_DefaultBindingIndex ? bindingIndex : m_CompositeBindingIndices[0], path); GameObject myEventSystem = GameObject.Find("EventSystem"); myEventSystem.GetComponent <UnityEngine.EventSystems.EventSystem>().SetSelectedGameObject(m_CompositeButtons[0].gameObject); m_CompositeButtons[0].OnSelect(null); } else { m_Action.ApplyBindingOverride(m_DefaultBindingIndex, path); foreach (var i in m_CompositeBindingIndices) { m_Action.ApplyBindingOverride(i, ""); } GameObject myEventSystem = GameObject.Find("EventSystem"); myEventSystem.GetComponent <UnityEngine.EventSystems.EventSystem>().SetSelectedGameObject(m_Button.gameObject); m_Button.OnSelect(null); } }); } m_RebindOperation.Start(); }
public static void InvertY(this InputAction action, bool state) { // TODO: do we need to check if action is vector2? action.ApplyBindingOverride(new InputBinding { overrideProcessors = $"invertVector2(invertX=false,invertY={state})" }); }
// Start is called before the first frame update void Start() { m_tirer = settings.FindActionMap(player).FindAction("Fire"); if (PlayerPrefs.GetString("Fire" + player) != "") { m_tirer.ApplyBindingOverride(PlayerPrefs.GetString("Fire" + player)); } m_tirer.Enable(); shootTimer = shootColldown; }
public void Confirm() { if (binding.isPartOfComposite) { input_action.ApplyBindingOverride(input_action.bindings.IndexOf((x) => x.name == binding.name), new_binding); } else { input_action.ApplyBindingOverride(new_binding); } RInput.SaveOverrides(); input_action.Enable(); SetWindow(false); CleanUp(); // Hack to refresh pause menu and reset content of all Keybind settings transform.parent.gameObject.SetActive(false); transform.parent.gameObject.SetActive(true); }
public void TrySetBinding(string bindingName, string newPath) { InputAction action = actionMap.FindAction(bindingName); if (action == null) { Debug.LogWarning($"Tried to set non existant action: {bindingName}"); } else { action.ApplyBindingOverride(new InputBinding(newPath)); } }
public IEnumerator LaunchChallenge() { MiniGameScript.Instance.gameObject.SetActive(true); yield return(new WaitForSeconds(0.1f)); int unicode = Random.Range(97, 123); char character = (char)unicode; _keyToSpam = character.ToString(); _inputAction.ApplyBindingOverride("<Keyboard>/#(" + _keyToSpam + ")"); _challengeIsPlaying = true; MiniGameScript.Instance.SetInfoText("Press the " + _keyToSpam + " key " + _nbrToSpam + " times !"); MiniGameScript.Instance.SetProgress(0); MiniGameScript.Instance.SetGameKeys(_keyToSpam); MiniGameScript.Instance.SetCounterText(_nbrToSpam.ToString()); }
void Start() { inputAction = actionReference.action; string action = PlayerPrefs.GetString(inputAction.name, null); if (action != null) { inputAction.ApplyBindingOverride(action); } if (button == null) { button = GetComponentInChildren <Button>(); } if (text == null) { text = GetComponentInChildren <Text>(); } button.onClick.AddListener(delegate { RemapButtonClicked(name, defaultBindingIndex); }); ResetButtonMappingTextValue(); }
/* Bind an action with a new path. */ public void KeyBinding( InputAction _action, string _path ) { _action.ApplyBindingOverride( _path ); }