// Start is called before the first frame update void Start() { ink.AddTagListener("said", SetSpeaker); ink.storyUpdate.AddListener(StoryUpdate); ink.storyEnded.AddListener(() => dialogBox?.SetActive(false)); ink.Initialize(); SetSpeaker(ink.story.variablesState["lastKnownSpeaker"] as string ?? ""); ink.BeginStory(); }
void Start() { HideAllSpeechBubbles(); ink.AddTagListener("said", SetSpeaker); ink.storyUpdate.AddListener(StoryUpdate); ink.storyEnded.AddListener(HideAllSpeechBubbles); ink.Initialize(); SetSpeaker(speaker?.name ?? ink.story.variablesState["lastKnownSpeaker"] as string ?? "None"); ink.BeginStory(); }
void Start() { ink.storyUpdate.AddListener(StoryUpdate); ink.Initialize(); ink.BeginStory(); }