protected override EmotionState GetInitEmotionState() { state = new InitialEmotionState(this, "Hello there!"); state.PassStringToEmotionState("We have the best deals in town!"); state.PassStringToEmotionState("Come one, come all to the best prices!"); state.PassStringToEmotionState("We take anything!"); state.PassStringToEmotionState("Hurry, hurry! These deals won't last forever!"); return (state); }
protected override EmotionState GetInitEmotionState() { initialState = new InitialEmotionState(this, "Are you looking for a castle too?"); dateSuccessState = new DateSuccess(this, ""); marriedCarpenterState = new MarriedCarpenter(this, ""); carpenterFightState = new CarpenterFight(this, ""); stoodUpState = new StoodUp(this, ""); saneState = new SaneState(this, ""); dateState = new Date(this, ""); startingPosition = transform.position; startingPosition.y += LevelManager.levelYOffSetFromCenter; return (initialState); }
protected override EmotionState GetInitEmotionState() { initialState = new InitialEmotionState(this, "So my mom wants me to learn how to cook... but I'm gonna grow up to be a great warrior, not a cook! Get some kind of cooked food and I'll reward you!"); jesterState = new JesterEmotionState(this, "Your sibling says you are a court jester! I demand that you tell me stories!"); return (initialState); }
protected override EmotionState GetInitEmotionState() { state = new InitialEmotionState(this, "Hello"); return (state); }
protected override EmotionState GetInitEmotionState() { initialState = new InitialEmotionState(this, "H-hey there. D-do you have some time to listen? If you do, come back later when my wife isn't around..."); startingPosition = transform.position; startingPosition.y += LevelManager.levelYOffSetFromCenter; //this.transform.position = new Vector3(200,0,0); return (initialState); }
protected override EmotionState GetInitEmotionState() { initialState = new InitialEmotionState(this, "Hi! Would you mind helping me out? I need to get out of my arranged marriage, but need help with distracting my mom to make it work!"); marriageState = new ProMarriageEmotionState(this, ""); noMarriageState = new AntiMarriageEmotionState(this, ""); stoodUpState = new StoodUpEmotionState(this, ""); startingPosition = transform.position; startingPosition.y += LevelManager.levelYOffSetFromCenter; //this.transform.position = new Vector3(200,0,0); return (initialState); }
protected override EmotionState GetInitEmotionState() { initialState = new InitialEmotionState(this,"What do you want? I'm busy." ); startingPosition = transform.position; startingPosition.y += LevelManager.levelYOffSetFromCenter; //this.transform.position = new Vector3(200,0,0); return (initialState); }