public void ResetPanel() { Transform child = _UIPanel.GetComponentInChildren <Transform>(); foreach (Transform iter in child) { // 부모(this.gameObject)는 삭제 하지 않기 위한 처리 if (iter != _UIPanel.transform) { Destroy(iter.gameObject); } } _infoPanel.OffPanel(); _towerAttackRange.OffAttackRange(); }