/* * Build BackGround Elemnts, Info Panel, Dice - and Add it all on gameplay * */ void BuildBAckGround() { backGround = new GraphickObject(); backGround.Build(this.gameObject, "BackGround"); backGround.setImage(blackSquare); backGround.setScale(new Vector3(7, 7, 0)); whiteCenter = new GraphickObject(); whiteCenter.Build(this.gameObject, "WhiteCenter"); whiteCenter.setImage(WhiteSquare); whiteCenter.setScale(new Vector3(4.75f, 4.75f, 0)); whiteCenter.SetLayer(1); panel.Build(whiteCenter.GetGameObject()); panel.ActiviteActivate(false); panel.SetPlayerInfo(player_model); panel.SetPlayerInfo(ai_model); dicer.Build(whiteCenter.GetGameObject()); dicer = dicer.GetDice; }