public void SwitchToGeneralChannelOnTeamChatRemove(NodeRemoveEvent e, TeamChatChannelNode teamChatChannelNode, [JoinAll] InactiveGeneralChatChannelNode inactiveChannelNode, [JoinByScreen] BattleChatGUINode battleChatGUINode) { if (teamChatChannelNode.Entity.HasComponent <ActiveBattleChannelComponent>()) { inactiveChannelNode.Entity.AddComponent <ActiveBattleChannelComponent>(); this.SetActiveChannelGUI(battleChatGUINode, TeamColor.NONE); } }
public void SwitchToGeneralChannel(BattleChannelSwitchEvent e, InactiveGeneralChatChannelNode inactiveChannelNode, [JoinAll] ActiveChannelNode activeChannelNode, [JoinByScreen] BattleChatGUINode battleChatGUINode) { this.SwitchActiveChannel(activeChannelNode, inactiveChannelNode); this.SetActiveChannelGUI(battleChatGUINode, TeamColor.NONE); }