//데미지 처리.. public void heroAttackedMonsterNormal(int damage) { mHP -= damage; hptext.text = mHP.ToString(); if (mHP > 0) { mAnimator.SetTrigger("Damaged"); } if (mHP <= 0) { mAnimator.SetTrigger("Dead"); mStatus = Status.Dead; mHP = 0; hptext.text = "Dead"; mHeroSingleTargeted = false; mIn_GameManager.GameOver(); } }