// Use this for initialization void Start() { ingameManager = InGamemanager.Instance; jsonFileWriter = JsonFileWriter.Instance; //if (PlayerPrefs.GetInt("NewGame") == 1) //{ // jsonFile = Resources.Load<TextAsset>("JsonDB/GUILD_TABLE") as TextAsset; // loadData = JsonMapper.ToObject(jsonFile.text); // jsonFile = Resources.Load<TextAsset>("JsonDB/PARTY_TABLE") as TextAsset; // loadPartyData = JsonMapper.ToObject(jsonFile.text); //} // //else //{ // jsonFile = Resources.Load<TextAsset>("JsonDB/GUILD_TABLE") as TextAsset; // loadData = JsonMapper.ToObject(jsonFile.text); // jsonFile = Resources.Load<TextAsset>("JsonDB/PARTY_TABLE") as TextAsset; // loadPartyData = JsonMapper.ToObject(jsonFile.text); //} loadData = jsonFileWriter.SerializeData("GUILD_TABLE"); loadPartyData = jsonFileWriter.SerializeData("PARTY_TABLE"); guild_id = PlayerPrefs.GetString("current_guild_id"); LoadFrontData(); name.text = guild_front_name; front.text = guild_front_text[1]; Char_Face_init(); }
private void Start() { ingamemanager = InGamemanager.Instance; jsonFileWriter = JsonFileWriter.Instance; loadData = jsonFileWriter.SerializeData("NPC_TABLE"); LoadData(); }
// Use this for initialization void Start() { ingameManager = InGamemanager.Instance; jsonFileWriter = JsonFileWriter.Instance; loadPartyData = jsonFileWriter.SerializeData("PARTY_TABLE"); Getparty(); Party_Face_init(); }
private void Awake() { if (instance) { DestroyImmediate(gameObject); return; } instance = this; }
private void Start() { inGamemanager = InGamemanager.Instance; gamemanager = GameManager.Instance; gamemanager.gridHeight = height; gamemanager.gridWidth = width; gamemanager.gridBox.transform.position = gridpos.position; gamemanager.monsterNum = monsternum; gamemanager.Init(); }
private void OnEnable() { ingamemanager = InGamemanager.Instance; if (!isTracing) { StartCoroutine(ChangeState()); } else { StartCoroutine(move()); } }
// Use this for initialization void Start() { inGameManager = InGamemanager.Instance; jsonString = Resources.Load <TextAsset>("JsonDB/Quest/QuestDB") as TextAsset; parsethis = jsonString.text; mudoMember = JsonMapper.ToObject(parsethis); acceptbutton.SetActive(false); giveupbutton.SetActive(false); successbutton.SetActive(false); myQuest_page = 1; questName.text = ""; InitText(); }
void Start() { inGamemanager = InGamemanager.Instance; playerTrans = inGamemanager.PlayerDataContainer_readonly.PlayerTrans; objectTrans = this.transform; objectSprite = this.GetComponent <SpriteRenderer>(); if (playerTrans.localPosition.y - 0.4 > objectTrans.localPosition.y - 0.4) { isUp = true; } else if (playerTrans.localPosition.y - 0.4 < objectTrans.localPosition.y - 0.4) { isUp = false; } }
// Use this for initialization void Start() { resultWindow.SetActive(false); ingameManager = InGamemanager.Instance; skillmanager = SkillManager.Instance; jsonFileWriter = JsonFileWriter.Instance; group_id = PlayerPrefs.GetString("Current_group_id"); loadMonsterData = jsonFileWriter.SerializeData("MONSTER_GROUP_TABLE"); loadPartyData = jsonFileWriter.SerializeData("PARTY_TABLE"); Getparty(); LoadMonsterData(group_id); enemys = new GameObject[monster_cnt]; partys = new GameObject[partyid.Count + 1]; backGround.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("전투배경/" + stage_background); player.transform.position = partypos[0].position; partys[0] = player; SpawnMonster(); SpawnParty(); }
// Use this for initialization void Start() { ingameManager = InGamemanager.Instance; jsonFileWriter = JsonFileWriter.Instance; textbox = ingameManager.textBox; textbox_t = ingameManager.textBox.GetComponentInChildren <Text>(); loadData = jsonFileWriter.SerializeData("TILEMAP_EVENT"); LoadData(); if (trigger == "0") { this.gameObject.GetComponent <SpriteRenderer>().sprite = box[0]; } else if (trigger == "1") { this.gameObject.GetComponent <SpriteRenderer>().sprite = box[1]; } else if (trigger == "2") { this.gameObject.GetComponent <SpriteRenderer>().enabled = false; } }
// Use this for initialization void Start() { inGameManager = InGamemanager.Instance; }
void Start() { ingamemanager = InGamemanager.Instance; talkingIcon.SetActive(false); }
void Start() { inGameManager = InGamemanager.Instance; player_trans = inGameManager.PlayerDataContainer_readonly.PlayerTrans; }