Example #1
0
 // Use this for initialization
 void Start()
 {
     ingameManager  = InGamemanager.Instance;
     jsonFileWriter = JsonFileWriter.Instance;
     //if (PlayerPrefs.GetInt("NewGame") == 1)
     //{
     //    jsonFile = Resources.Load<TextAsset>("JsonDB/GUILD_TABLE") as TextAsset;
     //    loadData = JsonMapper.ToObject(jsonFile.text);
     //    jsonFile = Resources.Load<TextAsset>("JsonDB/PARTY_TABLE") as TextAsset;
     //    loadPartyData = JsonMapper.ToObject(jsonFile.text);
     //}    //
     //else
     //{
     //    jsonFile = Resources.Load<TextAsset>("JsonDB/GUILD_TABLE") as TextAsset;
     //    loadData = JsonMapper.ToObject(jsonFile.text);
     //    jsonFile = Resources.Load<TextAsset>("JsonDB/PARTY_TABLE") as TextAsset;
     //    loadPartyData = JsonMapper.ToObject(jsonFile.text);
     //}
     loadData      = jsonFileWriter.SerializeData("GUILD_TABLE");
     loadPartyData = jsonFileWriter.SerializeData("PARTY_TABLE");
     guild_id      = PlayerPrefs.GetString("current_guild_id");
     LoadFrontData();
     name.text  = guild_front_name;
     front.text = guild_front_text[1];
     Char_Face_init();
 }
Example #2
0
    private void Start()
    {
        ingamemanager  = InGamemanager.Instance;
        jsonFileWriter = JsonFileWriter.Instance;
        loadData       = jsonFileWriter.SerializeData("NPC_TABLE");

        LoadData();
    }
Example #3
0
 // Use this for initialization
 void Start()
 {
     ingameManager  = InGamemanager.Instance;
     jsonFileWriter = JsonFileWriter.Instance;
     loadPartyData  = jsonFileWriter.SerializeData("PARTY_TABLE");
     Getparty();
     Party_Face_init();
 }
Example #4
0
 private void Awake()
 {
     if (instance)
     {
         DestroyImmediate(gameObject);
         return;
     }
     instance = this;
 }
Example #5
0
    private void Start()
    {
        inGamemanager = InGamemanager.Instance;


        gamemanager            = GameManager.Instance;
        gamemanager.gridHeight = height;
        gamemanager.gridWidth  = width;
        gamemanager.gridBox.transform.position = gridpos.position;
        gamemanager.monsterNum = monsternum;
        gamemanager.Init();
    }
Example #6
0
 private void OnEnable()
 {
     ingamemanager = InGamemanager.Instance;
     if (!isTracing)
     {
         StartCoroutine(ChangeState());
     }
     else
     {
         StartCoroutine(move());
     }
 }
Example #7
0
    // Use this for initialization
    void Start()
    {
        inGameManager = InGamemanager.Instance;
        jsonString    = Resources.Load <TextAsset>("JsonDB/Quest/QuestDB") as TextAsset;
        parsethis     = jsonString.text;
        mudoMember    = JsonMapper.ToObject(parsethis);

        acceptbutton.SetActive(false);
        giveupbutton.SetActive(false);
        successbutton.SetActive(false);
        myQuest_page   = 1;
        questName.text = "";
        InitText();
    }
Example #8
0
    void Start()
    {
        inGamemanager = InGamemanager.Instance;
        playerTrans   = inGamemanager.PlayerDataContainer_readonly.PlayerTrans;
        objectTrans   = this.transform;
        objectSprite  = this.GetComponent <SpriteRenderer>();

        if (playerTrans.localPosition.y - 0.4 > objectTrans.localPosition.y - 0.4)
        {
            isUp = true;
        }
        else if (playerTrans.localPosition.y - 0.4 < objectTrans.localPosition.y - 0.4)
        {
            isUp = false;
        }
    }
Example #9
0
    // Use this for initialization
    void Start()
    {
        resultWindow.SetActive(false);
        ingameManager   = InGamemanager.Instance;
        skillmanager    = SkillManager.Instance;
        jsonFileWriter  = JsonFileWriter.Instance;
        group_id        = PlayerPrefs.GetString("Current_group_id");
        loadMonsterData = jsonFileWriter.SerializeData("MONSTER_GROUP_TABLE");
        loadPartyData   = jsonFileWriter.SerializeData("PARTY_TABLE");

        Getparty();
        LoadMonsterData(group_id);
        enemys = new GameObject[monster_cnt];
        partys = new GameObject[partyid.Count + 1];

        backGround.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("전투배경/" + stage_background);
        player.transform.position = partypos[0].position;
        partys[0] = player;
        SpawnMonster();
        SpawnParty();
    }
Example #10
0
    // Use this for initialization
    void Start()
    {
        ingameManager  = InGamemanager.Instance;
        jsonFileWriter = JsonFileWriter.Instance;
        textbox        = ingameManager.textBox;
        textbox_t      = ingameManager.textBox.GetComponentInChildren <Text>();
        loadData       = jsonFileWriter.SerializeData("TILEMAP_EVENT");

        LoadData();
        if (trigger == "0")
        {
            this.gameObject.GetComponent <SpriteRenderer>().sprite = box[0];
        }
        else if (trigger == "1")
        {
            this.gameObject.GetComponent <SpriteRenderer>().sprite = box[1];
        }
        else if (trigger == "2")
        {
            this.gameObject.GetComponent <SpriteRenderer>().enabled = false;
        }
    }
Example #11
0
 // Use this for initialization
 void Start()
 {
     inGameManager = InGamemanager.Instance;
 }
Example #12
0
 void Start()
 {
     ingamemanager = InGamemanager.Instance;
     talkingIcon.SetActive(false);
 }
Example #13
0
 void Start()
 {
     inGameManager = InGamemanager.Instance;
     player_trans  = inGameManager.PlayerDataContainer_readonly.PlayerTrans;
 }