void Awake() { modalPanel = ModalPanel.Instance(); displayManager = DisplayManager.Instance(); inGameUIManagerTimerClue = InGameUIManagerTimerClue.Instance(); finderController = FinderController.Instance(); }
//private DisplayManager displayManager; void Awake() { finderController = FinderController.Instance(); dialog = GenericDialog.Instance(); dialogs.Add("Some horrible creatures made me run through the city..."); dialogs.Add("in the process I lost some objects, can you look for these?..."); dialogs.Add("I will give you this shiny rock I found"); //displayManager = DisplayManager.Instance(); inGameUIManagerTimerClue = InGameUIManagerTimerClue.Instance(); }
// Use this for initialization void Start() { Application.targetFrameRate = 30; CollectableObjectScript.instance.onCollectablePickedCallback += CollectablePickedUp; inGameUIManagerTimerClue = InGameUIManagerTimerClue.Instance(); objectivesManager = ObjectiveManager.Instance(); timeLeft = initialTime; score = 0; collectablesLength = collectables.Count; //Debug.Log(collectablesLength); collectables = OrderCollectables(collectables); //Debug.Log(collectablesLength); objectivesManager.SetCollectables(collectables); objectivesManager.AddObjectives(); DeactivateCollectables(); UpdateGUI(); }