public void Revive() { gameState = enGameState.playing; rapidBlurEffectManager.OverBlur(); role.Revive(); modelManager.Revive(); }
public void Revive() { gameState = enGameState.playing; inGameCameraEffect.Show(); rapidBlurEffectManager.OverBlur(); role.Revive(); modelManager.Revive(); //inGameLevelManager.ClearObj(); }
public void Revive() { //gameState = enGameState.playing; inGameCameraEffect.Show(); rapidBlurEffectManager.OverBlur(); role.Revive(); modelManager.Revive(); inGameLevelManager.Revive(); role.transform.position = new Vector3(0, 0.5f, role.transform.position.z); role.gameObject.SetActive(true); GameObject teachObj = Resources.Load("Prefabs/UI/TeachLayer") as GameObject; teachObj = Instantiate(teachObj); }