コード例 #1
0
    public void Revive()
    {
        gameState = enGameState.playing;

        rapidBlurEffectManager.OverBlur();
        role.Revive();
        modelManager.Revive();
    }
コード例 #2
0
ファイル: InGameManager.cs プロジェクト: LiuFeng1011/TakeAim
    public void Revive()
    {
        gameState = enGameState.playing;

        inGameCameraEffect.Show();
        rapidBlurEffectManager.OverBlur();
        role.Revive();
        modelManager.Revive();

        //inGameLevelManager.ClearObj();
    }
コード例 #3
0
    public void Revive()
    {
        //gameState = enGameState.playing;

        inGameCameraEffect.Show();
        rapidBlurEffectManager.OverBlur();
        role.Revive();
        modelManager.Revive();
        inGameLevelManager.Revive();

        role.transform.position = new Vector3(0, 0.5f, role.transform.position.z);
        role.gameObject.SetActive(true);
        GameObject teachObj = Resources.Load("Prefabs/UI/TeachLayer") as GameObject;

        teachObj = Instantiate(teachObj);
    }