/// <summary>Converts this SVG FX node to a Loonim node.</summary> protected override TextureNode ToLoonimNode(SurfaceTexture tex) { // Create: return(new Blend( In1.GetLoonim(tex), In2.GetLoonim(tex), new Property((float)1f), // Weight (always 1) new Property((float)Mode) )); }
public Out2 GetOut2(In2 inParam) { return(tryFunc(() => _impl.GetOut2(inParam))); }
} // would have some spesific implementation public Out2 GetOut2(In2 inParam) { return(null); }