public void TestRetryFromResults() { Player player = null; ResultsScreen results = null; WorkingBeatmap beatmap() => Game.Beatmap.Value; PushAndConfirm(() => new TestPlaySongSelect()); AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait()); AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); AddStep("set mods", () => Game.SelectedMods.Value = new Mod[] { new OsuModNoFail(), new OsuModDoubleTime { SpeedChange = { Value = 2 } } }); AddStep("press enter", () => InputManager.Key(Key.Enter)); AddUntilStep("wait for player", () => { // dismiss any notifications that may appear (ie. muted notification). clickMouseInCentre(); return((player = Game.ScreenStack.CurrentScreen as Player) != null); }); AddUntilStep("wait for track playing", () => beatmap().Track.IsRunning); AddStep("seek to near end", () => player.ChildrenOfType <GameplayClockContainer>().First().Seek(beatmap().Beatmap.HitObjects[^ 1].StartTime - 1000));
public void TestRetryCountIncrements() { Player player = null; PushAndConfirm(() => new TestPlaySongSelect()); AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait()); AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); AddStep("press enter", () => InputManager.Key(Key.Enter)); AddUntilStep("wait for player", () => { // dismiss any notifications that may appear (ie. muted notification). clickMouseInCentre(); return((player = Game.ScreenStack.CurrentScreen as Player) != null); }); AddAssert("retry count is 0", () => player.RestartCount == 0); AddStep("attempt to retry", () => player.ChildrenOfType <HotkeyRetryOverlay>().First().Action()); AddUntilStep("wait for old player gone", () => Game.ScreenStack.CurrentScreen != player); AddUntilStep("get new player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null); AddAssert("retry count is 1", () => player.RestartCount == 1); }
public void TestPerformAtMenuFromPlayerLoader() { AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait()); PushAndConfirm(() => new TestPlaySongSelect()); AddStep("Press enter", () => InputManager.Key(Key.Enter)); AddUntilStep("Wait for new screen", () => Game.ScreenStack.CurrentScreen is PlayerLoader); AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true)); AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is MainMenu); AddAssert("did perform", () => actionPerformed); }
public void TestRetryFromResults() { Player player = null; ResultsScreen results = null; WorkingBeatmap beatmap() => Game.Beatmap.Value; PushAndConfirm(() => new TestSongSelect()); AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait()); AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); AddStep("set autoplay", () => Game.SelectedMods.Value = new[] { new OsuModAutoplay() }); AddStep("press enter", () => InputManager.Key(Key.Enter)); AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null); AddStep("seek to end", () => player.ChildrenOfType <GameplayClockContainer>().First().Seek(beatmap().Track.Length)); AddUntilStep("wait for pass", () => (results = Game.ScreenStack.CurrentScreen as ResultsScreen) != null && results.IsLoaded); AddStep("attempt to retry", () => results.ChildrenOfType <HotkeyRetryOverlay>().First().Action()); AddUntilStep("wait for player", () => Game.ScreenStack.CurrentScreen != player && Game.ScreenStack.CurrentScreen is Player); }
private void load(OsuGameBase osu) { importedSet = ImportBeatmapTest.LoadQuickOszIntoOsu(osu).Result; }
private void importAndWaitForSongSelect() { AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait()); PushAndConfirm(() => new TestPlaySongSelect()); AddUntilStep("beatmap updated", () => Game.Beatmap.Value.BeatmapSetInfo.OnlineBeatmapSetID == 241526); }