Ejemplo n.º 1
0
        public void TestRetryFromResults()
        {
            Player        player  = null;
            ResultsScreen results = null;

            WorkingBeatmap beatmap() => Game.Beatmap.Value;

            PushAndConfirm(() => new TestPlaySongSelect());

            AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait());

            AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);

            AddStep("set mods", () => Game.SelectedMods.Value = new Mod[] { new OsuModNoFail(), new OsuModDoubleTime {
                                                                                SpeedChange = { Value = 2 }
                                                                            } });

            AddStep("press enter", () => InputManager.Key(Key.Enter));

            AddUntilStep("wait for player", () =>
            {
                // dismiss any notifications that may appear (ie. muted notification).
                clickMouseInCentre();
                return((player = Game.ScreenStack.CurrentScreen as Player) != null);
            });

            AddUntilStep("wait for track playing", () => beatmap().Track.IsRunning);
            AddStep("seek to near end", () => player.ChildrenOfType <GameplayClockContainer>().First().Seek(beatmap().Beatmap.HitObjects[^ 1].StartTime - 1000));
Ejemplo n.º 2
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        public void TestRetryCountIncrements()
        {
            Player player = null;

            PushAndConfirm(() => new TestPlaySongSelect());

            AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait());

            AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);

            AddStep("press enter", () => InputManager.Key(Key.Enter));

            AddUntilStep("wait for player", () =>
            {
                // dismiss any notifications that may appear (ie. muted notification).
                clickMouseInCentre();
                return((player = Game.ScreenStack.CurrentScreen as Player) != null);
            });

            AddAssert("retry count is 0", () => player.RestartCount == 0);

            AddStep("attempt to retry", () => player.ChildrenOfType <HotkeyRetryOverlay>().First().Action());
            AddUntilStep("wait for old player gone", () => Game.ScreenStack.CurrentScreen != player);

            AddUntilStep("get new player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
            AddAssert("retry count is 1", () => player.RestartCount == 1);
        }
Ejemplo n.º 3
0
        public void TestPerformAtMenuFromPlayerLoader()
        {
            AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait());
            PushAndConfirm(() => new TestPlaySongSelect());

            AddStep("Press enter", () => InputManager.Key(Key.Enter));
            AddUntilStep("Wait for new screen", () => Game.ScreenStack.CurrentScreen is PlayerLoader);

            AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
            AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is MainMenu);
            AddAssert("did perform", () => actionPerformed);
        }
Ejemplo n.º 4
0
        public void TestRetryFromResults()
        {
            Player        player  = null;
            ResultsScreen results = null;

            WorkingBeatmap beatmap() => Game.Beatmap.Value;

            PushAndConfirm(() => new TestSongSelect());

            AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait());

            AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);

            AddStep("set autoplay", () => Game.SelectedMods.Value = new[] { new OsuModAutoplay() });

            AddStep("press enter", () => InputManager.Key(Key.Enter));
            AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
            AddStep("seek to end", () => player.ChildrenOfType <GameplayClockContainer>().First().Seek(beatmap().Track.Length));
            AddUntilStep("wait for pass", () => (results = Game.ScreenStack.CurrentScreen as ResultsScreen) != null && results.IsLoaded);
            AddStep("attempt to retry", () => results.ChildrenOfType <HotkeyRetryOverlay>().First().Action());
            AddUntilStep("wait for player", () => Game.ScreenStack.CurrentScreen != player && Game.ScreenStack.CurrentScreen is Player);
        }
Ejemplo n.º 5
0
 private void load(OsuGameBase osu)
 {
     importedSet = ImportBeatmapTest.LoadQuickOszIntoOsu(osu).Result;
 }
Ejemplo n.º 6
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 private void importAndWaitForSongSelect()
 {
     AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait());
     PushAndConfirm(() => new TestPlaySongSelect());
     AddUntilStep("beatmap updated", () => Game.Beatmap.Value.BeatmapSetInfo.OnlineBeatmapSetID == 241526);
 }