예제 #1
0
        public static void remove_small_components(Intarray segmentation, int w = 5, int h = 4)
        {
            if (NarrayUtil.Max(segmentation) > 100000)
            {
                throw new Exception("remove_small_components: to many segments");
            }
            Narray <Rect> bboxes = new Narray <Rect>();

            ImgLabels.bounding_boxes(ref bboxes, segmentation);
            for (int i = 1; i < bboxes.Length(); i++)
            {
                Rect b = bboxes[i];
                if (b.Width() < w && b.Height() < h)
                {
                    for (int x = b.x0; x < b.x1; x++)
                    {
                        for (int y = b.y0; y < b.y1; y++)
                        {
                            if (segmentation[x, y] == i)
                            {
                                segmentation[x, y] = 0;
                            }
                        }
                    }
                }
            }
        }
예제 #2
0
        public static void check_approximately_sorted(Intarray labels)
        {
            for (int i = 0; i < labels.Length1d(); i++)
            {
                if (labels.At1d(i) > 100000)
                {
                    throw new Exception("labels out of range");
                }
            }
            Narray <Rect> rboxes = new Narray <Rect>();

            ImgLabels.bounding_boxes(ref rboxes, labels);
#if false
            // TODO/tmb disabling check until the overseg issue is fixed --tmb
            for (int i = 1; i < rboxes.Length(); i++)
            {
                if (rboxes[i].Right < rboxes[i - 1].Left)
                {
                    /*errors_log("bad segmentation", labels);
                     * errors_log.recolor("bad segmentation (recolored)", labels);
                     * throw_fmt("boxes aren't approximately sorted: "
                     *        "box %d is to the left from box %d", i, i-1);*/
                }
            }
#endif
        }
예제 #3
0
        public override void Charseg(ref Intarray outimage, Bytearray inarray)
        {
            Bytearray image = new Bytearray();

            image.Copy(inarray);
            OcrRoutine.binarize_simple(image);
            OcrRoutine.Invert(image);
            outimage.Copy(image);
            Intarray labels = new Intarray();

            labels.Copy(image);
            ImgLabels.label_components(ref labels);
            Narray <Rect> boxes = new Narray <Rect>();

            ImgLabels.bounding_boxes(ref boxes, labels);
            Intarray equiv = new Intarray(boxes.Length());

            for (int i = 0; i < boxes.Length(); i++)
            {
                equiv[i] = i;
            }
            for (int i = 1; i < boxes.Length(); i++)
            {
                Rect p = boxes[i];
                for (int j = 1; j < boxes.Length(); j++)
                {
                    if (i == j)
                    {
                        continue;
                    }
                    Rect q  = boxes[j];
                    int  x0 = Math.Max(p.x0, q.x0);
                    int  x1 = Math.Min(p.x1, q.x1);
                    int  iw = x1 - x0;
                    if (iw <= 0)
                    {
                        continue;         // no overlap
                    }
                    int   ow   = Math.Min(p.Width(), q.Width());
                    float frac = iw / (float)(ow);
                    if (frac < 0.5f)
                    {
                        continue;             // insufficient overlap
                    }
                    // printf("%d %d : %d %d : %g\n",i,j,iw,ow,frac);
                    equiv.Put1d(Math.Max(i, j), Math.Min(i, j));
                }
            }
            for (int i = 0; i < labels.Length(); i++)
            {
                labels.Put1d(i, equiv.At1d(labels.At1d(i)));
            }
            ImgLabels.renumber_labels(labels, 1);
            outimage.Move(labels);
            SegmRoutine.make_line_segmentation_white(outimage);
            SegmRoutine.check_line_segmentation(outimage);
        }
예제 #4
0
        public static void line_segmentation_sort_x(Intarray segmentation)
        {
            if (NarrayUtil.Max(segmentation) > 100000)
            {
                throw new Exception("line_segmentation_merge_small_components: to many segments");
            }
            Narray <Rect> bboxes = new Narray <Rect>();

            ImgLabels.bounding_boxes(ref bboxes, segmentation);
            Floatarray x0s = new Floatarray();

            unchecked
            {
                x0s.Push((float)-999999);
            }
            for (int i = 1; i < bboxes.Length(); i++)
            {
                if (bboxes[i].Empty())
                {
                    x0s.Push(999999);
                }
                else
                {
                    x0s.Push(bboxes[i].x0);
                }
            }
            // dprint(x0s,1000); printf("\n");
            Narray <int> permutation  = new Intarray();
            Narray <int> rpermutation = new Intarray();

            NarrayUtil.Quicksort(permutation, x0s);
            rpermutation.Resize(permutation.Length());
            for (int i = 0; i < permutation.Length(); i++)
            {
                rpermutation[permutation[i]] = i;
            }
            // dprint(rpermutation,1000); printf("\n");
            for (int i = 0; i < segmentation.Length1d(); i++)
            {
                if (segmentation.At1d(i) == 0)
                {
                    continue;
                }
                segmentation.Put1d(i, rpermutation[segmentation.At1d(i)]);
            }
        }
예제 #5
0
        public static Bitmap ConvertCharsegToBitmapRecolor(Intarray charseg, string trans = "")
        {
            Intarray cseg = new Intarray();

            cseg.Copy(charseg);
            Narray <Rect> bboxes = new Narray <Rect>();

            //SegmRoutine.make_line_segmentation_black(cseg);
            ImgLabels.bounding_boxes(ref bboxes, cseg);
            SegmRoutine.make_line_segmentation_white(cseg);
            ImgLabels.simple_recolor(cseg);
            return(DrawSegmentTranscript(
                       DrawSegmentNumbers(
                           ImgRoutine.NarrayToRgbBitmap(cseg),
                           bboxes),
                       bboxes,
                       trans));
        }
예제 #6
0
        public void EstimateSpaceSize()
        {
            Intarray labels = new Intarray();

            labels.Copy(segmentation);
            ImgLabels.label_components(ref labels);
            Narray <Rect> boxes = new Narray <Rect>();

            ImgLabels.bounding_boxes(ref boxes, labels);
            Floatarray distances = new Floatarray();

            distances.Resize(boxes.Length());
            distances.Fill(99999f);
            for (int i = 1; i < boxes.Length(); i++)
            {
                Rect b = boxes[i];
                for (int j = 1; j < boxes.Length(); j++)
                {
                    Rect n     = boxes[j];
                    int  delta = n.x0 - b.x1;
                    if (delta < 0)
                    {
                        continue;
                    }
                    if (delta >= distances[i])
                    {
                        continue;
                    }
                    distances[i] = delta;
                }
            }
            float interchar = NarrayUtil.Fractile(distances, PGetf("space_fractile"));

            space_threshold = interchar * PGetf("space_multiplier");
            // impose some reasonable upper and lower bounds
            float xheight = 10.0f; // FIXME

            space_threshold = Math.Max(space_threshold, PGetf("space_min") * xheight);
            space_threshold = Math.Min(space_threshold, PGetf("space_max") * xheight);
        }
예제 #7
0
        public static void remove_small_components <T>(Narray <T> bimage, int mw, int mh)
        {
            Intarray image = new Intarray();

            image.Copy(bimage);
            ImgLabels.label_components(ref image);
            Narray <Rect> rects = new Narray <Rect>();

            ImgLabels.bounding_boxes(ref rects, image);
            Bytearray good = new Bytearray(rects.Length());

            for (int i = 0; i < good.Length(); i++)
            {
                good[i] = 1;
            }
            for (int i = 0; i < rects.Length(); i++)
            {
                if (rects[i].Width() < mw && rects[i].Height() < mh)
                {
                    // printf("*** %d %d %d\n",i,rects[i].width(),rects[i].height());
                    good[i] = 0;
                }
            }
            for (int i = 0; i < image.Length1d(); i++)
            {
                if (good[image.At1d(i)] == 0)
                {
                    image.Put1d(i, 0);
                }
            }
            for (int i = 0; i < image.Length1d(); i++)
            {
                if (image.At1d(i) == 0)
                {
                    bimage.Put1d(i, default(T));                     // default(T) - 0
                }
            }
        }
예제 #8
0
        /// <summary>
        /// Compute the groups for a segmentation (internal method).
        /// </summary>
        private void computeGroups()
        {
            rboxes.Clear();
            ImgLabels.bounding_boxes(ref rboxes, labels);
            int n = rboxes.Length();

            // NB: we start with i=1 because i=0 is the background
            for (int i = 1; i < n; i++)
            {
                for (int range = 1; range <= maxrange; range++)
                {
                    if (i + range > n)
                    {
                        continue;
                    }
                    Rect     box = rboxes.At1d(i);
                    Intarray seg = new Intarray();
                    bool     bad = false;
                    for (int j = i; j < i + range; j++)
                    {
                        if (j > i && rboxes.At1d(j).x0 - rboxes.At1d(j - 1).x1 > maxdist)
                        {
                            bad = true;
                            break;
                        }
                        box.Include(rboxes.At1d(j));
                        seg.Push(j);
                    }
                    if (bad)
                    {
                        continue;
                    }
                    boxes.Push(box);
                    segments.Push(seg);
                }
            }
        }
예제 #9
0
        protected void rescale(Floatarray v, Floatarray input)
        {
            if (input.Rank() != 2)
            {
                throw new Exception("CHECK_ARG: sub.Rank()==2");
            }

            Floatarray sub = new Floatarray();
            // find the largest connected component
            // and crop to its bounding box
            // (use a binary version of the character
            // to compute the bounding box)
            Intarray components = new Intarray();
            float    threshold  = PGetf("threshold") * NarrayUtil.Max(input);

            Global.Debugf("biggestcc", "threshold {0}", threshold);
            components.MakeLike(input);
            components.Fill(0);
            for (int i = 0; i < components.Length(); i++)
            {
                components[i] = (input[i] > threshold ? 1 : 0);
            }
            int      n      = ImgLabels.label_components(ref components);
            Intarray totals = new Intarray(n + 1);

            totals.Fill(0);
            for (int i = 0; i < components.Length(); i++)
            {
                totals[components[i]]++;
            }
            totals[0] = 0;
            Narray <Rect> boxes = new Narray <Rect>();

            ImgLabels.bounding_boxes(ref boxes, components);
            int  biggest = NarrayUtil.ArgMax(totals);
            Rect r       = boxes[biggest];
            int  pad     = (int)(PGetf("pad") + 0.5f);

            r.PadBy(pad, pad);
            Global.Debugf("biggestcc", "({0}) {1}[{2}] :: {3} {4} {5} {6}",
                          n, biggest, totals[biggest],
                          r.x0, r.y0, r.x1, r.y1);

            // now perform normal feature extraction
            // (use the original grayscale input)
            sub = input;
            ImgMisc.Crop(sub, r);
            int   csize = PGeti("csize");
            float s     = Math.Max(sub.Dim(0), sub.Dim(1)) / (float)csize;

            if (PGetf("noupscale") > 0 && s < 1.0f)
            {
                s = 1.0f;
            }
            float sig = s * PGetf("aa");
            float dx  = (csize * s - sub.Dim(0)) / 2f;
            float dy  = (csize * s - sub.Dim(1)) / 2f;

            if (sig > 1e-3f)
            {
                Gauss.Gauss2d(sub, sig, sig);
            }
            v.Resize(csize, csize);
            v.Fill(0f);
            for (int i = 0; i < csize; i++)
            {
                for (int j = 0; j < csize; j++)
                {
                    float x = i * s - dx;
                    float y = j * s - dy;
                    if (x < 0 || x >= sub.Dim(0))
                    {
                        continue;
                    }
                    if (y < 0 || y >= sub.Dim(1))
                    {
                        continue;
                    }
                    float value = ImgOps.bilin(sub, x, y);
                    v[i, j] = value;
                }
            }

            /*Global.Debugf("biggestcc", "{0} {1} ({2}) -> {3} {4} ({5})",
             *     sub.Dim(0), sub.Dim(1), NarrayUtil.Max(sub),
             *     v.Dim(0), v.Dim(1), NarrayUtil.Max(v));*/
        }
예제 #10
0
        public List <List <float> > SpaceCosts(List <Candidate> candidates, Bytearray image)
        {
            /*
             *  Given a list of character recognition candidates and their
             *  classifications, and an image of the corresponding text line,
             *  compute a list of pairs of costs for putting/not putting a space
             *  after each of the candidate characters.
             *
             *  The basic idea behind this simple algorithm is to try larger
             *  and larger horizontal closing operations until most of the components
             *  start having a "wide" aspect ratio; that's when characters have merged
             *  into words.  The remaining whitespace should be spaces.
             *
             *  This is just a simple stopgap measure; it will be replaced with
             *  trainable space modeling.
             */
            int w = image.Dim(0);
            int h = image.Dim(1);

            Bytearray closed = new Bytearray();
            int       r;

            for (r = 0; r < maxrange; r++)
            {
                if (r > 0)
                {
                    closed.Copy(image);
                    Morph.binary_close_circle(closed, r);
                }
                else
                {
                    closed.Copy(image);
                }
                Intarray labeled = new Intarray();
                labeled.Copy(closed);
                ImgLabels.label_components(ref labeled);
                Narray <Rect> rects = new Narray <Rect>();
                ImgLabels.bounding_boxes(ref rects, labeled);
                Floatarray aspects = new Floatarray();
                for (int i = 0; i < rects.Length(); i++)
                {
                    Rect  rect   = rects[i];
                    float aspect = rect.Aspect();
                    aspects.Push(aspect);
                }
                float maspect = NarrayUtil.Median(aspects);
                if (maspect >= this.aspect_threshold)
                {
                    break;
                }
            }

            // close with a little bit of extra space
            closed.Copy(image);
            Morph.binary_close_circle(closed, r + 1);

            // compute the remaining aps
            //Morph.binary_dilate_circle();

            // every character box that ends near a cap gets a space appended


            return(null);
        }
예제 #11
0
        public static void line_segmentation_merge_small_components(ref Intarray segmentation, int r = 10)
        {
            if (NarrayUtil.Max(segmentation) > 100000)
            {
                throw new Exception("line_segmentation_merge_small_components: to many segments");
            }
            make_line_segmentation_black(segmentation);
            Narray <Rect> bboxes = new Narray <Rect>();

            ImgLabels.bounding_boxes(ref bboxes, segmentation);
            bboxes[0] = Rect.CreateEmpty();
            bool changed;

            do
            {
                changed = false;
                for (int i = 1; i < bboxes.Length(); i++)
                {
                    Rect b = bboxes[i];
                    if (b.Empty())
                    {
                        continue;
                    }
                    if (b.Width() >= r || b.Height() >= r)
                    {
                        continue;
                    }
                    // merge small components only with touching components
                    int  closest = 0;
                    Rect b1      = b.Grow(1);
                    b1.Intersect(new Rect(0, 0, segmentation.Dim(0), segmentation.Dim(1)));
                    for (int x = b1.x0; x < b1.x1; x++)
                    {
                        for (int y = b1.y0; y < b1.y1; y++)
                        {
                            int value = segmentation[x, y];
                            if (value == 0)
                            {
                                continue;
                            }
                            if (value == i)
                            {
                                continue;
                            }
                            closest = value;
                            break;
                        }
                    }
                    if (closest == 0)
                    {
                        continue;
                    }
                    for (int x = b.x0; x < b.x1; x++)
                    {
                        for (int y = b.y0; y < b.y1; y++)
                        {
                            if (segmentation[x, y] == i)
                            {
                                segmentation[x, y] = closest;
                            }
                        }
                    }
                    bboxes[i] = Rect.CreateEmpty();
                    changed   = true;
                }
            } while (changed);
        }
예제 #12
0
        public static void fix_diacritics(Intarray segmentation)
        {
            Narray <Rect> bboxes = new Narray <Rect>();

            ImgLabels.bounding_boxes(ref bboxes, segmentation);
            if (bboxes.Length() < 1)
            {
                return;
            }
            Intarray assignments = new Intarray(bboxes.Length());

            for (int i = 0; i < assignments.Length(); i++)
            {
                assignments[i] = i;
            }
            for (int j = 0; j < bboxes.Length(); j++)
            {
                float dist    = 1e38f;
                int   closest = -1;
                for (int i = 0; i < bboxes.Length(); i++)
                {
                    // j should overlap i in the x direction
                    if (bboxes.At1d(j).x1 < bboxes.At1d(i).x0)
                    {
                        continue;
                    }
                    if (bboxes.At1d(j).x0 > bboxes.At1d(i).x1)
                    {
                        continue;
                    }
                    // j should be above i
                    if (!(bboxes.At1d(j).y0 >= bboxes.At1d(i).y1))
                    {
                        continue;
                    }
#if false
                    // j should be smaller than i
                    if (!(bboxes.At1d(j).area() < bboxes.At1d(i).area()))
                    {
                        continue;
                    }
#endif
                    float d = Math.Abs((bboxes[j].x0 + bboxes[j].x1) / 2 - (bboxes[i].x0 + bboxes[i].x1) / 2);
                    if (d >= dist)
                    {
                        continue;
                    }
                    dist    = d;
                    closest = i;
                }
                if (closest < 0)
                {
                    continue;
                }
                assignments[j] = closest;
            }
            for (int i = 0; i < segmentation.Length(); i++)
            {
                segmentation.Put1d(i, assignments[segmentation.At1d(i)]);
            }
            ImgLabels.renumber_labels(segmentation, 1);
        }