public override void StartEffect() { //透明度 _crossPicec.FadeTo(0.7f, 0); _crossPicec.FadeTo(0.7f, 250); _crossPicec.FadeTo(0f, 300); //scale _crossPicec.Scale = new Vector2(0.8f); _crossPicec.ScaleTo(1.6f, 200); _crossPicec.ScaleTo(1.6f, 220); _crossPicec.RotateTo(-30, 220); //透明度 _effectPicec.FadeTo(0.7f, 0); _effectPicec.FadeTo(0.7f, 250); _effectPicec.FadeTo(0f, 300); //scale _effectPicec.Scale = new Vector2(0.8f); _effectPicec.ScaleTo(2f, 50); _effectPicec.ScaleTo(2f, 150); //透明度 _onpuPicec.FadeTo(0.8f, 0); _onpuPicec.FadeTo(0.8f, 350); _onpuPicec.FadeTo(0f, 400); //scale _onpuPicec.Scale = new Vector2(1f); _onpuPicec.ScaleTo(1.8f, 200); _onpuPicec.ScaleTo(1.8f, 220); }
protected override void LoadComplete() { //透明度 _crossPicec.FadeTo(0.7f, 0); _crossPicec.FadeTo(0.7f, 250); _crossPicec.FadeTo(0f, 300); //scale _crossPicec.Scale = new Vector2(0.8f); _crossPicec.ScaleTo(1.6f, 200); _crossPicec.ScaleTo(1.6f, 220); _crossPicec.RotateTo(-30, 220); //透明度 _effectPicec.FadeTo(0.7f, 0); _effectPicec.FadeTo(0.7f, 250); _effectPicec.FadeTo(0f, 300); //scale _effectPicec.Scale = new Vector2(0.8f); _effectPicec.ScaleTo(2f, 50); _effectPicec.ScaleTo(2f, 150); //透明度 _onpuPicec.FadeTo(0.8f, 0); _onpuPicec.FadeTo(0.8f, 350); _onpuPicec.FadeTo(0f, 400); //scale _onpuPicec.Scale = new Vector2(1f); _onpuPicec.ScaleTo(1.8f, 200); _onpuPicec.ScaleTo(1.8f, 220); }