public override void StartEffect()
        {
            //透明度
            _crossPicec.FadeTo(0.7f, 0);
            _crossPicec.FadeTo(0.7f, 250);
            _crossPicec.FadeTo(0f, 300);
            //scale
            _crossPicec.Scale = new Vector2(0.8f);
            _crossPicec.ScaleTo(1.6f, 200);
            _crossPicec.ScaleTo(1.6f, 220);

            _crossPicec.RotateTo(-30, 220);

            //透明度
            _effectPicec.FadeTo(0.7f, 0);
            _effectPicec.FadeTo(0.7f, 250);
            _effectPicec.FadeTo(0f, 300);
            //scale
            _effectPicec.Scale = new Vector2(0.8f);
            _effectPicec.ScaleTo(2f, 50);
            _effectPicec.ScaleTo(2f, 150);

            //透明度
            _onpuPicec.FadeTo(0.8f, 0);
            _onpuPicec.FadeTo(0.8f, 350);
            _onpuPicec.FadeTo(0f, 400);
            //scale
            _onpuPicec.Scale = new Vector2(1f);
            _onpuPicec.ScaleTo(1.8f, 200);
            _onpuPicec.ScaleTo(1.8f, 220);
        }
Example #2
0
        protected override void LoadComplete()
        {
            //透明度
            _crossPicec.FadeTo(0.7f, 0);
            _crossPicec.FadeTo(0.7f, 250);
            _crossPicec.FadeTo(0f, 300);
            //scale
            _crossPicec.Scale = new Vector2(0.8f);
            _crossPicec.ScaleTo(1.6f, 200);
            _crossPicec.ScaleTo(1.6f, 220);

            _crossPicec.RotateTo(-30, 220);

            //透明度
            _effectPicec.FadeTo(0.7f, 0);
            _effectPicec.FadeTo(0.7f, 250);
            _effectPicec.FadeTo(0f, 300);
            //scale
            _effectPicec.Scale = new Vector2(0.8f);
            _effectPicec.ScaleTo(2f, 50);
            _effectPicec.ScaleTo(2f, 150);

            //透明度
            _onpuPicec.FadeTo(0.8f, 0);
            _onpuPicec.FadeTo(0.8f, 350);
            _onpuPicec.FadeTo(0f, 400);
            //scale
            _onpuPicec.Scale = new Vector2(1f);
            _onpuPicec.ScaleTo(1.8f, 200);
            _onpuPicec.ScaleTo(1.8f, 220);
        }