public void SetUpIllness(Illness_SO illness) { Name = illness.Name; Description = illness.Description; illnessSeverity = illness.illnessSeverity; symptoms = illness.symptoms; foreach (Symptom symptom in symptoms) { symptom.strength = UnityEngine.Random.Range(Mathf.Clamp(illnessSeverity - 1, 1, illnessSeverity + 1), illnessSeverity + 4); } }
public void SetUpPatient(Illness_SO _illness) { illness = new Patient_Illness(); illness.SetUpIllness(_illness); SetUpPatientStats(); }