private void CreateBullet() { var list = AttackLibrary.GetInstance; ika = (GameObject.Instantiate(list.ikaring) as GameObject).GetComponent<Ikaring>(); ika.parent = character; ika.Init(); ika.SetTransformParent(); SoundManager.Play(SoundManager.shot1); }
private void CreateBullet() { var list = AttackLibrary.GetInstance; ika = (GameObject.Instantiate(list.ikaring) as GameObject).GetComponent <Ikaring>(); ika.parent = character; ika.Init(); ika.SetTransformParent(); SoundManager.Play(SoundManager.shot1); }