/// <summary> /// Starts by disabling the icon plane and initializing the resource /// manager (if the manager singleton has not yet been initialized) /// </summary> void Start() { this.GetComponent<Renderer>().enabled = false; if (StatusIcon2.manager == null) StatusIcon2.manager = new IconResourceManager(ICON_PATH); this.text = this.gameObject.GetComponentInChildren<TextMesh>(); }
private void Init() { resourceMgrs = new Dictionary <string, IResourceRegistry>(StringComparer.OrdinalIgnoreCase); StringResourceManager = new StringResourceManager(NLiteEnvironment.App_LocalResources); #if !SILVERLIGHT ImageResourceManager = new ImageResourceManager(NLiteEnvironment.App_LocalResources); IconResourceManager = new IconResourceManager(NLiteEnvironment.App_LocalResources); resourceMgrs[Constance.ImageResources] = ImageResourceManager; resourceMgrs[Constance.IconResources] = IconResourceManager; #endif resourceMgrs[Constance.StringResources] = StringResourceManager; Task.Set(); }
/// <summary> /// Starts by disabling the icon plane and initializing the resource /// manager (if the manager singleton has not yet been initialized) /// </summary> void Start () { this.GetComponent<Renderer>().enabled = false; if (StatusIcon.manager == null) StatusIcon.manager = new IconResourceManager (ICON_PATH); }