コード例 #1
0
ファイル: StatusIcon2.cs プロジェクト: fgeraci/CS195-Core
 /// <summary>
 /// Starts by disabling the icon plane and initializing the resource
 /// manager (if the manager singleton has not yet been initialized)
 /// </summary>
 void Start()
 {
     this.GetComponent<Renderer>().enabled = false;
     if (StatusIcon2.manager == null)
         StatusIcon2.manager = new IconResourceManager(ICON_PATH);
     this.text = this.gameObject.GetComponentInChildren<TextMesh>();
 }
コード例 #2
0
        private void Init()
        {
            resourceMgrs          = new Dictionary <string, IResourceRegistry>(StringComparer.OrdinalIgnoreCase);
            StringResourceManager = new StringResourceManager(NLiteEnvironment.App_LocalResources);

            #if !SILVERLIGHT
            ImageResourceManager = new ImageResourceManager(NLiteEnvironment.App_LocalResources);
            IconResourceManager  = new IconResourceManager(NLiteEnvironment.App_LocalResources);
            resourceMgrs[Constance.ImageResources] = ImageResourceManager;
            resourceMgrs[Constance.IconResources]  = IconResourceManager;
            #endif
            resourceMgrs[Constance.StringResources] = StringResourceManager;


            Task.Set();
        }
コード例 #3
0
ファイル: StatusIcon.cs プロジェクト: fgeraci/CS195-Core
	/// <summary>
	/// Starts by disabling the icon plane and initializing the resource
	/// manager (if the manager singleton has not yet been initialized)
	/// </summary>
	void Start ()
	{
		this.GetComponent<Renderer>().enabled = false;
		if (StatusIcon.manager == null)
			StatusIcon.manager = new IconResourceManager (ICON_PATH);
	}