public EntityReference GetEntityReference(Entity entity) { var guid = m_WorldManager.GetEntityGuid(entity); if (guid == Guid.Empty) { return(null); } k_References.TryGetValue(guid, out var reference); return(reference); }
public EntityNode FindNode(Entity entity) { var guid = m_WorldManager.GetEntityGuid(entity); if (guid == Guid.Empty) { return(null); } return(FindNode(guid)); }
public EntityNode(ISceneGraph graph, Session session, Entity entity) : base(graph) { m_Session = session; m_WorldManager = m_Session.GetManager <IWorldManager>(); m_EntityManager = m_WorldManager.EntityManager; m_ComponentCache = m_Session.GetManager <UnityComponentCacheManager>(); Entity = entity; Guid = m_WorldManager.GetEntityGuid(entity); if (m_EntityManager.HasComponent <SiblingIndex>(Entity)) { Index = m_EntityManager.GetComponentData <SiblingIndex>(Entity); } else { Index = new SiblingIndex { Index = int.MaxValue }; m_EntityManager.AddComponentData(Entity, Index); } }