private static byte[] GetUvBytes(TextureInformation texInfoL, IUvCommandValues param) { var serializer = new AdvancedUvSerializer(param); return(serializer.SerializeUv(texInfoL)); }
public AdvancedUvSerializer(IUvCommandValues values) : base(values.UV, values.UVFixed, values.UVAnimation, values.UVScroll, values.UVFCurve) { }