private static byte[] GetUvBytes(TextureInformation texInfoL, IUvCommandValues param)
        {
            var serializer = new AdvancedUvSerializer(param);

            return(serializer.SerializeUv(texInfoL));
        }
 public AdvancedUvSerializer(IUvCommandValues values)
     : base(values.UV, values.UVFixed, values.UVAnimation, values.UVScroll, values.UVFCurve)
 {
 }