/// <summary> /// Initializes a new instance of the when_adding_miles class. /// </summary> public when_retrieving_user_counts() { _connectionString = DalTestContextSpecification.ConnectionString; _userId = Guid.NewGuid(); _nonExistantUserId = Guid.NewGuid(); _userStatsRetriever = new UserCountsRepository(_connectionString); }
/// <summary> /// Initializes a new instance of the UserLevelService class. /// </summary> public UserLevelService(IUserRetriever userRetriever, IUserStatsRetriever userStatsRetriever, IUserSaver userSaver) { _userRetriever = userRetriever; _userStatsRetriever = userStatsRetriever; _userSaver = userSaver; _magicInventorySlotNumber = 30; _magicAttackPowerNumber = .9; _magicEnergyNumber = 1086; _magicZombieNumber = 2.95154499; }
private static void ResolveDI() { _nodeCreator = UndeadEarth.Console.DependancyInjection.Instance.Resolve<INodeCreator>(); _hotZoneRetriever = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IHotZoneRetriever>(); _userCreationService = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserCreationService>(); _userRetriever = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserRetriever>(); _userMover = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserMoveDirector>(); _userSaver = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserSaver>(); _userEnergyProvider = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserEnergyProvider>(); _huntDirector = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IHuntDirector>(); _zombiePackRetriever = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IZombiePackRetriever>(); _userZombiePackProgressRetriever = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserZombiePackProgressRetriever>(); _userStatsRetriever = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserStatsRetriever>(); }
public ZombiePackDifficultyDirector(IUserRetriever userRetriever, IZombiePackRetriever zombiePackRetriever, IUserZombiePackProgressRetriever userZombiePackRetriever, IUserSaver userSaver, IRandomNumberProvider randomNumberProvider, IUserPotentialProvider userPotentialProvider, IUserZombiePackProgressSaver userZombiePackProgressSaver, IUserStatsRetriever userStatsRetriever) { _userRetriever = userRetriever; _zombiePackRetriever = zombiePackRetriever; _userZombiePackProgressRetriever = userZombiePackRetriever; _userSaver = userSaver; _randomNumberProvider = randomNumberProvider; _userPotentialProvider = userPotentialProvider; _userZombiePackProgressSaver = userZombiePackProgressSaver; _userStatsRetriever = userStatsRetriever; }
public UsersController() { _zombiePackRetriever = DependancyInjection.Instance.Resolve<IZombiePackRetriever>(); _hotZoneRetriever = DependancyInjection.Instance.Resolve<IHotZoneRetriever>(); _userRetriever = DependancyInjection.Instance.Resolve<IUserRetriever>(); _userSaver = DependancyInjection.Instance.Resolve<IUserSaver>(); _userHotZoneProgressRetriever = DependancyInjection.Instance.Resolve<IUserZombiePackProgressRetriever>(); _userItemRetriever = DependancyInjection.Instance.Resolve<IUserItemRetriever>(); _distanceCalculator = DependancyInjection.Instance.Resolve<IDistanceCalculator>(); _userEnergyProvider = DependancyInjection.Instance.Resolve<IUserEnergyProvider>(); _userMover = DependancyInjection.Instance.Resolve<IUserMoveDirector>(); _shopDirector = DependancyInjection.Instance.Resolve<IShopDirector>(); _userAttackPowerProvider = DependancyInjection.Instance.Resolve<IUserAttackPowerProvider>(); _userSightRadiusProvider = DependancyInjection.Instance.Resolve<IUserSightRadiusProvider>(); _itemUsageDirector = DependancyInjection.Instance.Resolve<IItemUsageDirector>(); _achievementProvider = DependancyInjection.Instance.Resolve<IAchievementProvider>(); _userLevelService = DependancyInjection.Instance.Resolve<IUserLevelService>(); _userStatsRetriever = DependancyInjection.Instance.Resolve<IUserStatsRetriever>(); }
public when_retrieving_user_rank() { _userStatsRetriever = new UserCountsRepository(DalTestContextSpecification.ConnectionString); _userIds = new List<Guid>(); }
public AchievementProvider(IUserStatsRetriever userStatsRetriever) { _userStatsRetriever = userStatsRetriever; }
public HomeController() { _userRetriever = DependancyInjection.Instance.Resolve<IUserRetriever>(); //_facebookGraph = DependancyInjection.Instance.Resolve<IFacebookGraph>(); _userStatsRetriever = DependancyInjection.Instance.Resolve<IUserStatsRetriever>(); }