예제 #1
0
        public MonogameUpdateScheduler()
        {
            _monogameUpdateManager = new MonogameScheduler();

            //register the scheduler with Nez Core Global manager
            Nez.Core.registerGlobalManager(_monogameUpdateManager);
        }
예제 #2
0
 /// <summary>
 /// removes the global manager object
 /// </summary>
 /// <returns>The global manager.</returns>
 /// <param name="manager">Manager.</param>
 public static void unregisterGlobalManager(IUpdatableManager manager)
 {
     _instance._globalManagers.remove(manager);
 }
예제 #3
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 /// <summary>
 /// adds a global manager object that will have its update method called each frame before Scene.update is called
 /// </summary>
 /// <returns>The global manager.</returns>
 /// <param name="manager">Manager.</param>
 public static void registerGlobalManager(IUpdatableManager manager)
 {
     _instance._globalManagers.add(manager);
 }
예제 #4
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파일: Core.cs 프로젝트: RastaCow/Nez
 /// <summary>
 /// removes the global manager object
 /// </summary>
 /// <returns>The global manager.</returns>
 /// <param name="manager">Manager.</param>
 public static void unregisterGlobalManager( IUpdatableManager manager )
 {
     _instance._globalManagers.remove( manager );
 }
예제 #5
0
파일: Core.cs 프로젝트: RastaCow/Nez
 /// <summary>
 /// adds a global manager object that will have its update method called each frame before Scene.update is called
 /// </summary>
 /// <returns>The global manager.</returns>
 /// <param name="manager">Manager.</param>
 public static void registerGlobalManager( IUpdatableManager manager )
 {
     _instance._globalManagers.add( manager );
 }