Esempio n. 1
0
        public MonogameUpdateScheduler()
        {
            _monogameUpdateManager = new MonogameScheduler();

            //register the scheduler with Nez Core Global manager
            Nez.Core.registerGlobalManager(_monogameUpdateManager);
        }
Esempio n. 2
0
 /// <summary>
 /// removes the global manager object
 /// </summary>
 /// <returns>The global manager.</returns>
 /// <param name="manager">Manager.</param>
 public static void unregisterGlobalManager(IUpdatableManager manager)
 {
     _instance._globalManagers.remove(manager);
 }
Esempio n. 3
0
 /// <summary>
 /// adds a global manager object that will have its update method called each frame before Scene.update is called
 /// </summary>
 /// <returns>The global manager.</returns>
 /// <param name="manager">Manager.</param>
 public static void registerGlobalManager(IUpdatableManager manager)
 {
     _instance._globalManagers.add(manager);
 }
Esempio n. 4
0
File: Core.cs Progetto: RastaCow/Nez
 /// <summary>
 /// removes the global manager object
 /// </summary>
 /// <returns>The global manager.</returns>
 /// <param name="manager">Manager.</param>
 public static void unregisterGlobalManager( IUpdatableManager manager )
 {
     _instance._globalManagers.remove( manager );
 }
Esempio n. 5
0
File: Core.cs Progetto: RastaCow/Nez
 /// <summary>
 /// adds a global manager object that will have its update method called each frame before Scene.update is called
 /// </summary>
 /// <returns>The global manager.</returns>
 /// <param name="manager">Manager.</param>
 public static void registerGlobalManager( IUpdatableManager manager )
 {
     _instance._globalManagers.add( manager );
 }