/// <summary> /// Creates an undoable action to collect the section and sends it to the undo/redo manager. /// </summary> /// <param name="force"> /// A boolean representing whether the logic should be ignored. /// </param> private void CollectSection(bool force) { _undoRedoManager.NewAction(_undoableFactory.GetCollectSection(_section, force)); }
/// <summary> /// Creates an undoable action to collect the prize section, ignoring logic, and sends it to the undo/redo /// manager. /// </summary> private void CollectSection() { _undoRedoManager.NewAction(_undoableFactory.GetCollectSection(_section, true)); }