/// <summary>
 /// Creates an undoable action to collect the section and sends it to the undo/redo manager.
 /// </summary>
 /// <param name="force">
 /// A boolean representing whether the logic should be ignored.
 /// </param>
 private void CollectSection(bool force)
 {
     _undoRedoManager.NewAction(_undoableFactory.GetCollectSection(_section, force));
 }
 /// <summary>
 /// Creates an undoable action to collect the prize section, ignoring logic, and sends it to the undo/redo
 /// manager.
 /// </summary>
 private void CollectSection()
 {
     _undoRedoManager.NewAction(_undoableFactory.GetCollectSection(_section, true));
 }