public void HandleUIUpdateMessage(IUIUpdateMessage anUpdateMessage) { if (anUpdateMessage is BulkRefreshDataUIUpdateMessage) { var b = (BulkRefreshDataUIUpdateMessage)anUpdateMessage; foreach (var item in b.ListOfUIUpdateMessages) { HandleUIUpdateMessage(item, false); } myDGV.AutoResizeRows(); ResetBS(); } else { HandleUIUpdateMessage(anUpdateMessage, true); } }
public void HandleUIUpdateMessage(IUIUpdateMessage anUpdateMessage) { if (anUpdateMessage is BulkRefreshDataUIUpdateMessage) { // bulk messages is the list of messages the control receives when it is loaded //i.e. if the user opens the control in the middle of the race, it will receive the messages from //the beginning to the current time var b = (BulkRefreshDataUIUpdateMessage)anUpdateMessage; foreach (var item in b.ListOfUIUpdateMessages) { HandleUIUpdateMessage(item, false); } myDGV.AutoResizeRows(); ResetBS(); } else { //Handle a single message HandleUIUpdateMessage(anUpdateMessage, true); } }
public void ReceiveUIUpdateMessage(IUIUpdateMessage anUpdateMessage) { myScoreboardControl.HandleUIUpdateMessage(anUpdateMessage); }
public void HandleUIUpdateMessage(IUIUpdateMessage anUpdateMessage, bool anAllowRefresh) { if (anUpdateMessage is CarUIUpdateMessage) { myUICarManager.HandleCarUIUpdateMessage((CarUIUpdateMessage)anUpdateMessage); } else if (anUpdateMessage is TrackUIUpdateMessage) { base.HandleTrackUIUpdateMessage((TrackUIUpdateMessage)anUpdateMessage); } else if (anUpdateMessage is PositionUIUpdateMessage) { PositionUIUpdateMessage m = (PositionUIUpdateMessage)anUpdateMessage; foreach (ScoreboardDataContainer item in myList.OriginalList) // to access all the rows in the dgv you have to loop through myList.OriginalList { if (item.CarID == m.ItemID) { if (m.PosType == PositionUIUpdateMessage.PositionType.Overall) { UpdateTimeDataTypeValue(item.Position, item, nameof(item.Position), m.Position); } else { item.PositionInClass = m.Position; } return; } } } else if (anUpdateMessage is CategoryUIUpdateMessage) { HandleCategoryUIUpdateMessage((CategoryUIUpdateMessage)anUpdateMessage); } else if (anUpdateMessage is ResetUIUpdateMessage) { base.HandleResetUIUpdateMessage(); myUICarManager.Reset(); } else if (anUpdateMessage is UserOptionsUIUpdateMessage) { HandleOptionsUIMessage((UserOptionsUIUpdateMessage)anUpdateMessage); } else if (anUpdateMessage is LapUIUpdateMessage lapMsg) { HandleLapUIUpdateMessage(lapMsg); } else if (anUpdateMessage is SectorUIUpdateMessage sectorMsg) { HandleSectorUIUpdateMessage(sectorMsg); } else if (anUpdateMessage is SessionStatusUIUpdateMessage sessionMsg) { HandleSessionStatusUIUpdateMessage(sessionMsg); } else if (anUpdateMessage is UserDefinedSessionLengthUIUpdateMessage sessionLengthMsg) { HandleUserDefinedSessionLengthUIUpdateMessage(sessionLengthMsg); } }
public void ReceiveUIUpdateMessage(IUIUpdateMessage anUpdateMessage) { //this void handles all the messages coming from HHtiming, //In this case we let the scoreboard control handle the messages of interest myScoreboardControl.HandleUIUpdateMessage(anUpdateMessage); }