예제 #1
0
        public override bool OnFlushDirty(object entity, object id, object[] currentState, object[] previousState,
                                          string[] propertyNames, IType[] types) {
            if(IsDebugEnabled)
                log.Debug(
                    "OnFlushDirty... entity=[{0}], id=[{1}], currentState=[{2}], previousState=[{3}], propertyNames=[{4}], types=[{5}]",
                    entity, id, currentState.CollectionToString(), previousState.CollectionToString(),
                    propertyNames.CollectionToString(), types.CollectionToString());

            return false;
        }
예제 #2
0
 public override void OnDelete(object entity, object id, object[] state, string[] propertyNames, IType[] types) {
     if(IsDebugEnabled)
         log.Debug("OnDelete... entity=[{0}], id=[{1}], state=[{2}], propertyNames=[{3}], types=[{4}]",
                   entity, id, state.CollectionToString(), propertyNames.CollectionToString(), types.CollectionToString());
 }