public override bool OnFlushDirty(object entity, object id, object[] currentState, object[] previousState, string[] propertyNames, IType[] types) { if(IsDebugEnabled) log.Debug( "OnFlushDirty... entity=[{0}], id=[{1}], currentState=[{2}], previousState=[{3}], propertyNames=[{4}], types=[{5}]", entity, id, currentState.CollectionToString(), previousState.CollectionToString(), propertyNames.CollectionToString(), types.CollectionToString()); return false; }
public override void OnDelete(object entity, object id, object[] state, string[] propertyNames, IType[] types) { if(IsDebugEnabled) log.Debug("OnDelete... entity=[{0}], id=[{1}], state=[{2}], propertyNames=[{3}], types=[{4}]", entity, id, state.CollectionToString(), propertyNames.CollectionToString(), types.CollectionToString()); }