public ChangeEmptyLandToFarmHandler(IPlayerRepository playerRepository, ITownBuildingRepository townBuildingRepository)
 {
     _playerRepository       = playerRepository;
     _townBuildingRepository = townBuildingRepository;
 }
예제 #2
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 public GrowTreesProcess(ITownBuildingRepository townBuildingRepository)
 {
     _townBuildingRepository = townBuildingRepository;
 }
 public TransferBuildingOwnershipHandler(IPlayerRepository playerRepository, ITownRepository townRepository, ITownBuildingRepository townBuildingRepository)
 {
     _playerRepository       = playerRepository;
     _townRepository         = townRepository;
     _townBuildingRepository = townBuildingRepository;
 }
예제 #4
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 public UpdateForestHandler(ITownBuildingRepository townBuildingRepository)
 {
     _townBuildingRepository = townBuildingRepository;
 }
예제 #5
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 public GetBuildingService(ITownBuildingRepository townBuildingRepository)
 {
     _townBuildingRepository = townBuildingRepository;
 }